Thursday, 1 July 2021

Flee! Tactically Redeploy!

Pfannensteil grimaces. With two of his three squadrons having recoiled, and judging that there is no decisive damage or disorder apparent in the enemy, the colonel decides that the attack has failed. On the principle of hit and run, it is now time to run! Pfannenstiel decides to retire with his second squadron and and orders his regiment to break contact, keeping the enemy cavalry under observation.

The middle Nabstrian squadron therefore withdraws. With another Nabstrian activation, the ambushing force decides that they have achieved all that they can, and they retreat, pulling back out of engagement range. The Nabstrian hussars intend to keep the enemy force under observation, conforming to the Vulgarian movements but from a safe distance.


Rimmer considers his options. 'What are the chances of catching the enemy? Are we outnumbered if we pursue?' he thinks. Looking at the situation, it seems clear that if his two intact squadrons chase immediately, then his chances of catching the enemy are reasonable: but he might be outnumbered for a turn or two. If he waits for the rest of his force to re-group, then his chances of catching the enemy won't be so good, but obviously, he would have more troops. Finally, he makes his decision. As he can’t guarantee catching the Nabstrians, or winning if he does, he concludes that it’s prudent to gather the wounded and return to Schrote. He also sends a couple of observers on the fastest horses to shadow the Nabstrians and report back on their movements.


Clearly, the cavalry on both sides seem to have a most unhussar-like aspiration to collect their pensions!  The encounter concludes and both sides disengage, shadowing one another with scouts.

Overall, five little lead Nabstrians have been lost, and seven Vulgarians!


The Pfannensteil Hussars: 

Commander: Lord Michael Hieronymus Wilhelm-Franz Igor Rudolph Edelina von Pfanenstiel

Von Pfanensteil is Stubborn (Once per game, when a unit routs within six inches of him, replace the Rout result with a Flight result); he was born under a ‘Lucky Star’ (Once per game, after he has been removed as a casualty, return him to play within 6” of the position where he was eliminated); and he is a Born Leader (once per game, a unit within 6” that has just taken an action may immediately take another).

(Note: 1st and 4th squadrons have re-absorbed their picquets; ‘present’ means ‘present and fit for duty’).

1st Squadron (Major Merten Kruger): 75 men present (3 killed; 11 lightly wounded; 11 heavily wounded).

2nd Squadron (Captain Siegried Bergmann) 60 men present (8 killed; 4 lightly wounded, 3 heavily wounded). 17 lightly wounded and 9 heavily wounded are with the wagons; 6 heavily wounded have been captured.

3rd Squadron: Captain Karsten Winkler: 23 men present (13 killed, 2 lightly wounded, 2 heavily wounded). 25 lightly wounded and 13 heavily wounded are with the wagons. 22 have been captured, of whom 13 are heavily wounded.

4th Squadron: Major Stefan Baumann (also includes Lieutenant Hilbert Kunkel): 75 men present (3 killed; 11 lightly wounded; 11 heavily wounded).

Rimmer's Force:

Rimmer is Impetuous (one per game, a unit within 6” that is attacking gains +1 to their comat rolls; and a ‘Born Leader’ (once per game, when a unit within 6” resolves an action, it can immediately resolve another).


The Bremse Hussars

First Squadron – 88 men (2 dead, 5 lightly wounded, 5 heavily wounded).

Second Squadron – 60 men (8 dead, 16 lightly wounded, 16 heavily wounded)

Third squadron – 88 men (2 dead, 6 lightly wounded, 5 heavily wounded)

Fourth Squadron – 100 men


The Karnstein Dragoons

First Squadron – 88 men (2 dead, 5 lightly wounded, 5 heavily wounded).

Second Squadron – 88 men (2 dead, 5 lightly wounded, 5 heavily wounded)



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