The battle begins to reach its final denouement; or, as it might be termed in Mittelheim, the end. As the defending Bachscuttlers look on, the Vulgarian sappers quickly raise a new artillery battery position right in front of them. If the Vulgarians get some guns into it, the fire from it is going to really, really hurt. From here, the attacking guns will be within breaching range of the walls and so able to begin the process of battering down the fabric of the fortress, just as they have already battered down the fabric of the Bachscuttel morale. The latter was never likely to be that challenging, given that if it were indeed a fabric, Bachscuttel morale would be a rather frayed pair of underpants, probably worn on alternate days by respective members of the platoons.
What to do? What to do? Governor Zwöllenglantz reviews his options. He can afford to do this quite a lot because it's not a very long list even if he writes it in very big letters. There are no doubt, a wide array of clever strategems that might be available in a siege to an enterprising defending force: tarring and lighting pigs; stuffing goats; smearing elephants in honey and chasing them with bees into the enemy positions; secrets forays to stuff comedically large pineapples into the barrels of the attacking artillery. Most in fact seem to involve variations on cruelty to animals and fruit; or cruelty to animals with fruit. But the governors options in both cases are limited given the lack of both: Bachscuttlers don't eat fruit; but they really do eat almost any animals, even if they seem oddly covered in bees and honey. So, the governor once again plays a collection of the Bachscuttel greatest siege hits.
Wearily Sister Molestus trudges the well-worn path to the Vulgarian lines. It is generally acknowledged in circles familiar with espionage that one of the important attributes of a spy is that they should be relatively unknown. It is somewhat worrying, then, for the sister that, as she approaches the enemy line, she is received with the words "Oh hello, it's you again, Sister".
Alas, there's only so many times a woman dressed as a nun can claim to be seeking a 'lovely bunch of strong men' to help her with her 'entirely naked fellow sisters who are in a nearby inn and have become trapped in the bath tub'. Alerted by the nun's suspiciously detailed knowledge of bathing, an activity that no one in Mittelheim is terribly well acquainted with, the Vulgarians apprehend her. Accusing her of being dirty Bachscuttel spy, which, to be fair, she actually is on both counts, the nun is beaten with musket butts until she passes out; although, in deference to the fact that she is nun, the troops apologise profusely while they are doing it and also skip their normal practice of rummaging around in her underclothes.
And then, of course, it's time for the Bachscuttel trench raid. This one is made slightly more interesting because the company of grenadiers are now leavened with a group of sappers.
If the grenadiers can storm the position, the sappers will then fill in the new battery. The sappers are notably well-rested given that they haven't done anything at all during the whole of the preceding fighting. This is it - the final act. It would hardly be a surprise to communicate, dear reader, that the Bachscuttel force has already run out of morale. This means that they cannot rally any troops and that they will automatically surrender if the walls are breached. Only if they can break the Vulgarian morale before the latter happens do they have any chance of preventing the fall of the town!